Yawn Factory: a factory sawtooth roofline whose last tooth, instead of coming back down, stretches out into one long slow curve.

yawn factory

Independent games · one at a time · slowly, on purpose

A small studio with a sleepy name and a long attention span.

One game at a time, made in the open, and finished. The name is about how long that takes. It is not a comment on anyone's alertness here, although there are days when it could be.

Work one entry

In development

hoseboy

A boy leaves a mountain town by the sea with a fire hose and climbs, because his friend is being held at the summit and the road up belongs to whoever owns the water. Point the water down and you go up. Third person in the towns, first person on the trail.

Engine
Unity 6
Status
Pre-alpha. No date, and we won't invent one

That is the whole list. It gets longer at about the speed a two-word studio name suggests.

How the factory runs

Yawn Factory is Sano, one room, one game. No publisher and no roadmap deck, which leaves exactly one deadline: the one where the thing is actually good.

Everything gets built in the open. The design documents are about as honest as documentation gets, including the parts that admit a system is written but has never been switched on, and the part where the main character is currently a monkey.

If you want to know what the studio is like, that is what it is like.

Contact

hello@yawnfactory.com

Press, collaboration, or a note about the monkey. Replies are not instant, in keeping with the branding, but they do arrive.