A factory sawtooth roofline whose last tooth stretches out into one long, slow curve.

yawn factory

Independent games · one at a time

A small studio with a sleepy name and a long attention span.

We make one game at a time, in the open, and we finish it. The name is about how long that takes, not about how much anyone here is paying attention.

Work

In development

hoseboy

A boy leaves a mountain town by the sea with a fire hose and climbs, because his friend is being held at the summit and the road up belongs to whoever owns the water. Spray downwards and you go up. Third person in the towns, first person on the trail.

Engine
Unity 6
Status
Pre-alpha, built in the open

That's the list. It gets longer at the speed a two-word studio name suggests.

About

Yawn Factory is Sano, working out of one room on one game. There is no roadmap deck and no publisher, which means the only deadline is the one where the thing is actually good.

Everything is built in public. The design documents for hoseboy are online and about as honest as documentation gets — including the parts that say a system is written but has never been switched on, and the part where the main character is currently a monkey.

If you want to know what the studio is like, read those. They are the studio.

Contact

hello@yawnfactory.com

Press, collaboration, or a note about the monkey. Replies are not instant, in keeping with the branding, but they do arrive.